Strike Fighters Project 1
Re-Review by JerseyD
-Post patch-
Tsuyoshi Kawahito (Third Wire founder), Also known
as “TK_ThirdWire” was the lead designer on European Air War. (A
multi award winning WW2 prop sim.)
“Project 1” as it is referred to buy some, is his current project,
and it’s truly something special in my opinion.
Strike Fighters Project 1 is set in the 1960s. A time when Air to
Air missiles and radar in use where not as failsafe and reliable
as there modern day counterparts. Third Wire kept that in mind and
modeled it into the sim nicely. There are occasional malfunctions
to simulate what it was like for these pilots back then.
Don't expect to be able to lock on to a target 100+ miles away
that just showed up on your radar and fire and forget a missile at
him. Since this sim is set in a time when you had to work alittle
harder at acquiring your target and engaging him you'll have to
maneuver into a suitable firing position and range before you can
successfully take them out using your Air to Air Missiles.Also
don't forget you'll have some powerful MGs and even a Vulcan on
some planes so your battles won't be limited to just using Missles.
All in all it just feels right. Everything seems to be as I always
envisioned as far as how these planes handled in real life. But
don't take my word for it as I'm not a real life pilot and I
really have no idea how these planes actually handled and
functioned in real life.
Personal stat tracking is built into the game beautifully not only
can you ad your own pic to your pilot data and view your
continually updating in-depth stats but the game automatically
puts kill markings on your fuselage as time goes on.
Stats are tracked for SP as well as MP
For one the graphics are quite good. They are comparable to IL-2’s
And Lock-on’s graphics. Yes they are that good!
I’m running it with all my in-game settings maxed at a resolution
of 1024x768 32Bit
With Quincunx Antialiasing on and it runs nice and smooth on my
system.
My specs:
AMD Athlon XP 2000+ (266FSB)
1GB RAM (PC 133)
GeForce3 Ti500 64MB
Sound Blaster Audigy OEM
MSI KT7 Turbo 2 Mobo (266 FSB)
If your experiencing slow Frames Per Second you can try turning
off cockpit mirrors and/or shadows.
Amazingly a full install of this game takes less than 300Mbs of
Hard Drive space.
A big plus considering this game will no doubt have literally
hundreds of user made add-ons, skins, aircraft etc… that a lot of
us will be downloading and installing over the next few months and
years. There are already a good amount of user add-ons out there
and I expect that amount to increase at a fast rate once this game
goes “gold” on a global scale. Mine has already swelled to over
600MB in less than 2 weeks time from all the add-ons I’ve DL’d
already.
Unfortunately some of you outside the United States wont be able
to find SFP1 on shelves in your local stores until January or
possibly February 2003. But there it has shown up in some stores
in Europe already and there are some UK based online stores such
as Amazon.com that will ship to Europe that I have seen so do some
hunting around and you can get it now from one of those sites .
The Campaign:
The Campaign is set in a fictional desert scenario
where you get to fly different planes and earn money for new
planes weapons as time goes on depending on the carrier path you
choose. There are also some really good 3rd party campaigns in the
works that will be available soon.
I've only just begun on the default campaign
myself but I can tell you that it is pretty well done from what
Ive seen so far and quite fun and immersive.
The Joystick I’m Using is a Saitek x45 in
combination with my Logitec Wingman Rumble Pad. Yes the game
allows you to use and map multiple input devices.
Why do I use 2 controllers?
Because this sim has a mind numbing amount of things that need to
be mapped in order to make your sorties productive and to be able
to find braket and and splash enemy planes. “This is a proper sim”
as a friend of mine put it, In the sense that you’ll need to spend
a good hour or two at least before you have your controls mapped
just right to your liking.
Iv'e added a section that will make your keymapping a lot easier
and to spare you the frustration that I went through during the
first few days after brought this puppy home.
The Flight Model, when flying on Hard Settings seems right to me
as well. There are red outs, blacks outs, stalls, working
airbrakes multi positional flaps etc…that all seem just right as
far as I can tell.
Combat, depending on the individual difficulty settings you choose
can be quite challenging and exciting.
The current default Flyable Planes are as follows:
A4B Skyhawk
A4C Skyhawk
A4E Skyhawk
F-100D Super Sabre
F-104G Starfighter
F-4B Phantom II
F-4C Phantom II
F-4D Phantom II
F-4E Phantom II
The Soviet Aircraft in the game don’t yet have cockpits modeled
(they are currently in the works by some 3rd party modelers) but
can still be flown using the cockpits of the US aircraft by doing
a little simple editing of those planes ini files until the
cockpits are added in a future patch (I’ll explain this in-depth
in the keymaping section)
They are as follows:
MiG-17F Fresco-C
MiG-19S Farmer-C
MiG-21F Fishbed-C
MiG-21MF Fishbed-J
MiG-21PFM Fishbed-J
Su-7BM Fitter-A
There are also 6 AI controlled Aircraft currently, which are also
flyable after some editing to there ini files
They are as follows:
B-57B Canberra
C-130A Hercules
O-1E Bird Dog
IL-28 Beagle
Tu-22K Blinder-B
An-12BP Cub-A
Now the really cool part about this game (at least in my opinion)
MODABILITY. You can mod every single aspect of this sim to your
hearts content
I mean EVERYTHING
From the flight model of the F-100D to the skin of a T-55 tank.
From the sound of the Vulcan to the menu screen itself. You can
modify EVERYTHING.
With the help of a newly released piece of free software called
The SFP1E short for (Strike Fighter Project 1 Extract Utility) You
can extract individual files from the ObjectsData.cat file. This
is the big daddy of all the files in the SFP1 install. It contains
everything that makes the game tick and weighs in at 171MB. But
don’t let that scare you. You only need to extract the files that
you want to skin or modify. (usually they are less than 1 MB)
As for you 3D Modelers out there this sim will allow you to Model
new aircraft using aircraft 3DS Max 3 4 and 5 as well as the
Freeware version of 3DSMax called Gmax
You'll be able to get your work out to the public fairly easily as
well since this game was designed with the Modder in mind. your 3D
models that you create wont have to get any sort of approval from
the creators, They'll just have to work.
Skinning the different Aircraft in this game is also great. The
aircrafts skins are broken into 5 separate 512x512 bmps allowing
much more attention to detail than a single 512x512 does. Plus you
can even do the 5 bmps in 1024x1024 and they will work ingame as
well as the fact the decals can be done separately and applied
ingame by configuring the Decals makes this sim an absolute dream
for skinners.
Also it's worth mentioning that TK (the creator of
SFP1) has, and still is making himself very available on the
various SF boards when it comes to answering peoples questions and
helping them out not unlike Oleg he's shown himself to be a stand
up guy who really cares about his games community and the future
of his sim.
There are already some very good templates and tutorials out there
for DL that will let you get right into skinning these bad boys.
Multiplayer:
Although the recent patch ( Service Pack 1)
address all of the crash to desktop issues in single player as
well as fixing the SAMs so that they now fire on you as well as
some nice new explosion effects and various other fixes.
Multiplayer is still plagued by some crashing and lockup
problems.Hopefelly this will be fixed in the next patch.
All in all I'd have to say that if your a flight
simmer and your looking for a high quality 60s era jet sim then
this is the sim for you.
Well that's it. This was my first review (actually
re-review now ) of any game I hope I covered all the bases for you
and I hope you'll join the growing number of us who have purchased
this sim and are enjoying it tremendously.
See you in the virtual skies,
JerseyD
|