Lock On Flaming Cliffs

LOCK ON: Flaming Cliffs Addon released
A new game "LockOn:
Flaming Cliffs" is available for purchase. It is developed
on the basis of "LockOn: Modern Air Combat" flight
simulator. The new game is a further development of the
previous version. In addition to the available aircrafts
players are given a possibility to try in combat a new
aircraft Su-25T intended for ground targets attack with
high-accuracy weapon. This aircraft is more efficient for
the enemy's armored vehicles fighting. While developing the
game especially great attention was paid to the realism of
weapon systems, avionics, flight dynamics and Su-25T
aircraft physical characteristics modeling. However, a game
aspect has not been overlooked. The developed campaigns and
video-clips made on LockOn graphics engine contribute to the
player's full immersion into the atmosphere of severe combat
collisions which take place on the territory of post-Soviet
Caucasus.
Get it here!!
Advice from
Lockon.ru:
If ordering online PLEASE, wait while the transaction will
be finished, DO NOT do anything until it is done. If you'll
make some actions during transaction progress it may cause
problems.
Please Read the following BEFORE Installing:
Installation advice
LOMAC 1.1 Overview by EvilBivol-1
Well, some of the more
detailed information has been floating around for a while,
just not on these forums. Most of it has been a few separate
posts regarding individual issues written over some period
of time. Thus, nobody ever collected these and translated
them into English.
Maybe I can help...
Here's a rough summary of what I can remember off the top of
my head and can quickly reference on the forums. Lock On
v.1.1 (Hot Mountains) (note, not the official title, just my
translation) will include, among many others, the following
additions and improvements to v.1.02:
1) A new flyable aircraft, the Su-25T. This plane brings
with it many related improvements, such as:
- Radically different physics model, which has come to be
known as the AFM (Advanced Flight Model), although the
developers don't seem to like this terminology, because it
implies the old model was 'simplified'. However, the change
is *probably* very dramatic, and, as I understand it, is the
flight simulation’s version of the 'Rag doll' real-time
models of modern shooter games. In other words, the flight
model is now calculated in real time. This becomes most
visible in flight modes where the current model enters
'canned', pre-scripted operation, such as when entering a
spin, performing a tail-slide, and other extreme situations.
So, landing will now be a whole new experience! Basically,
the airplane will behave much more naturally in general, but
especially in edge of performance cases. For example, you
plane can now suffer damage and even disintegrate from
over-G, I think I also remember mention that engines can
flame-out, possibly from flying inverted for too long. Many
other details stemming from the new,
'honest', as they like to call it, model. NOTE: This model
is applied only to new flyables as they are created. This
*should* mean that only the Su-25T has it, but, I believe (I
COULD be wrong) it has been retrofitted to the 'vanilla'
Su-25 and the A-10.
- New, as well as improved, weapons and their modelling as
related to this plane and air-to-ground work in general.
This includes the use of aircraft-mounted cannon, revamped
Vikhr missiles, and, I think, expanded variety of bombs and
such things.
- New damage model. As you saw on the screenshots, the
damage model is combined with the new physics engine to
produce incredible results. Damage is calculated with much
more detail and precision (maybe in real time as well?). For
example, various parts of your aircraft can be torn off, the
cockpit glass can be penetrated (from one side only or
completely through, entering through one side and exiting
through the other), the penetration of which might result in
the death of the pilot, which is visible in one of the
screenshots, various parts of the aircraft 'skin' can be
torn off, showing the insides, subsequent hits add to the
damage already taken and the a/c can be totally destroyed by
a powerful blast (in the screenshot of the two falling and
burning planes, both were actually downed by a single
missile explosion). The damage model makes landings,
especially rough ones, a very different experience. In
short, as I understand it, this is going to be similar to
what we've seen with IL-2, with the plane and all of its
broken parts tumbling around in real-time. NOTE: As with the
flight model, the new damage model only applies to the new
flyable, i.e. the Su-25T. However, all other a/c have been
retrofitted with an updated damage model as well, although
not as detailed as the one for the Frogfoot-T.
- A complete dedication to accurate representation of the
avionics. From the HUD, to the Shkval targeting system, to
the 'night vision' pod, everything is there. The only 'hick
up' is the inclusion of the standard SPO-15 Beroyza RWR,
instead of the appropriate L150/SPO-32 Pastel, for which
they could not find enough data to model. To make up for
this, they modelled the 'Suhogruz' IR jammer, making it less
likely to wind up with an Igla, Stinger, or Sidewinder in
your tailpipe.
2) Major overhaul of existing avionics. This is most
relevant to Russian jets, whose radars and HUD displays will
now be much closer to what exists in real life. New radar
modes, new modelling of existing modes, new HUD symbology,
new functionality (automatic lock, etc.) and so on. I don't
know what, if any, changes have been made to the F-15. Very
interesting and involved discussions are still going on
about this between the developers and some very devoted
fans, so more improvements are to come later. As is stands,
there are still be some inconsistencies between the real and
the simulated, but its moving in a very good direction!
3) New textures and objects. We will now have 4 seasons to
choose from. This, as I understand it, is the main reason
for the large size of the add-on... 4 sets of the entire
terrain map. Many more ground objects, buildings,
structures, etc. (targets!). Some new object textures.
4) A multitude of other minor and important additions and
improvements, like new SAM behavior, that are beyond
mentioning here, escaping me or, more likely, have not been
made public.
Lastly, to the immediate question of frame-rates, the answer
is that they are better overall, however, the Su-25 model,
both in terms of graphics and behaviour, takes some more cpu
'cycles' than the older ones. Thus, flying the -T might be
SLIGHTLY more system-demanding, but not dramatically so.
Seems like a reasonable answer to me, especially when you
consider that the landing gear alone (which is itself
modelled in real-time) consists of roughly the same number of
polys as some of the older plane models...
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