BOB: Images and Videos from E3 2006

Storm Of War the successor to the IL-2 Sturmovik

Moderators: EURO_Snoopy, MaXMhZ, MudPuppy

BOB: Images and Videos from E3 2006

Postby EURO_Snoopy on Thu May 18, 2006 6:31 pm

SimHQ have posted some images and videos from the E3 press kit. The site seems to be extremely bandwidth limited at the moment, so please be patient. SimHQ@E3Expo 2006

Water
BR20M Bombsight
G50 StckMovement
User avatar
EURO_Snoopy
Site Admin
 
Posts: 597
Joined: Tue Dec 07, 2004 2:12 am
Location: UK

Postby CrazySchmidt on Fri May 19, 2006 12:39 am

Those new cockpits have me worried!! :( , I'll probably spend too much time gazing around at the internals and end up getting blasted. :wink:

It's looking very GOOD!

Cheers, CS. :)
User avatar
CrazySchmidt
Utilities Developer
 
Posts: 358
Joined: Wed Dec 08, 2004 1:59 am
Location: Auckland, New Zealand

Postby CrazySchmidt on Fri May 19, 2006 1:01 am

WOW, I love this one.

Image

That's looking very convincing :smt041

CS. :)
User avatar
CrazySchmidt
Utilities Developer
 
Posts: 358
Joined: Wed Dec 08, 2004 1:59 am
Location: Auckland, New Zealand

BoB Landscape.

Postby Lionman on Sun May 28, 2006 3:31 pm

More than looking good it is actually looking genuinely realistic for the first time I have ever seen in any flight simulator, including LOMAC and MS9 2004. In fact it almost looks as good as the coming Microsoft Flight Simulator 10 (FSX) due to be published in December 2006.

If Oleg can truly maintain the same standard for the ground detail as for his amazingly realistic and accurate cockpits, then, along with dynamic weather (which I wish could be downloaded live from satellite as in can be in MS FS9) then we are all in for a treat and Oleg's victory over Microsoft in the combat flight simulation realm will be complete.

IMO the key to creating a totally convincing illusion in virtuality lies in the details such as the seagulls in Silent Hunter III. I believe FSX is to have moving road traffic, migrating birds and moving animal herds. All such developments have awaited increases in bandwidth, CPU speeds and cheaply available RAM of course. Soon our virtual pilots may bear our own faces and hopefully (PLEASE listen Oleg!) when we look down in the cockpit we will see our lower body and legs. The persistence of the "empty cockpit" is truly an immersion-killer.

The though of flying Oleg's BoB with Track IR 4 and 3D glasses in surround sound makes me drool with anticipation!
"The battlefield may be virtual but the experience is always real."
Lionman
Air Cadet Level 2
 
Posts: 9
Joined: Sun May 28, 2006 1:42 pm
Location: London, UK

Postby IV/JG1_Oesau on Sun May 28, 2006 9:52 pm

The views that have been shown of the terrain have look great, But the real tester is how it looks when you are down low. That’s the same of any flight sim though. Look at BoBII WOV, from high alt it looks great, down low I personally think it looks horrible (the argument is that BoB was mostly high alt fighting, which is true).

The cockpits are looking fantastic, looking forward to seeing 6DOF in action with this sim.

In fact the a/c and the cockpits are the only things that I have seen that make me go “cool”. The water video, pictures of the clouds all look like IL-2 FB stuff to be honest. Don’t get me wrong, I’m looking forward to getting this title, it’s just that the thought of this coming out in Nov this year is clearly pushing things. A title with a release date of this Nov should be in alpha stage, which it isn’t yet.

As for having your own face on the pilot, well you can do that if you want as it’s part of the pilots skin file.
Image
IV/JG1_Oesau
Squadron Leader
 
Posts: 386
Joined: Tue Dec 07, 2004 11:53 pm
Location: Sydney, Australia

Postby Lionman on Mon May 29, 2006 10:45 am

IV/JG1_Oesau wrote:The views that have been shown of the terrain have look great, But the real tester is how it looks when you are down low. That’s the same of any flight sim though. Look at BoBII WOV, from high alt it looks great, down low I personally think it looks horrible (the argument is that BoB was mostly high alt fighting, which is true).


I agree completely. With the possible exception of LOMAC none of the modern flight simulators look at all convincing at low altitudes. IL2 FB is good apart from the forests which on close inspection are just "blur layer sandwiches with collision detection".

One day we will have the bandwidth and computing power for the landscape to have something approaching the level of detail commonly found in most first person shooters for infantry these days although that will not be for some years yet. Until then we can only hope that the "additional graphics CPU" concept (to supplement a graphics card with massive RAM) gathers momentum as that will enable the handling of many tens of thousands of ground objects instead of the mere hundreds our GFX card/CPU combinations can handle now.

I am definitely NOT one of those geekish gamers who dismisses things as "eye candy that merely waste CPU cycles". Indeed if we had listened to those guys we would all still be using DOS and flight simulators would never have developed beyond the white lines on a black screen wire-frame flight sims of the earliest days.

On the contrary, an effective virtual experience depends on convincing us that "we are really there" in a real situation, in a real place so I am 100% for 3D photo-realism ASAP.

Never forget that it is we gamers, as discerning and extremely demanding consumers, with specialised requirements, prepared to invest in the hardware to enable us to enjoy our entertainment, who are actually DRIVING the cutting edge of development right across the computer software and hardware industries. As the single most demanding form of dynamic software that one can ever run on any form of computer, "ultra-realistic" simulations are absolutely key to this development.

In the larger scheme of things this is certainly a non-trivial matter and has knock-on consequences in a vast range of other industries and realms. Although always dismissed as a trivial waste of time by bean-counters and techno-philistines, "play" and "what if" scenarios have always been a major source of creative and scientific development and discovery.
"The battlefield may be virtual but the experience is always real."
Lionman
Air Cadet Level 2
 
Posts: 9
Joined: Sun May 28, 2006 1:42 pm
Location: London, UK

Postby Greyhawk on Mon May 29, 2006 7:38 pm

Ditto on what you said Lionman...I cannot agree enough. it looks fantastic.
1ST AIR RESCUE SERVICE - T.R.A.P.S

"IVESTIGO AB RECUPERO, VIRTUTE ET ARMIS"
TO SEEK AND RECOVER, BY VALOR AND ARMS
Greyhawk
Air Cadet Level 2
 
Posts: 11
Joined: Wed May 10, 2006 11:55 pm
Location: SW MICHIGAN, USA


Return to Storm Of War (Battle Of Britain) Forum

Who is online

Users browsing this forum: No registered users and 2 guests

cron