List of fixes & new features for upcoming BoB II patch

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List of fixes & new features for upcoming BoB II patch

Postby Seavee on Wed May 24, 2006 9:09 am

Buddye, one of the BoB devs and a moderator at Shockwave posted this list of what will be in 2.04. The update is expected to be release before the end of June, 2006.

It is not yet a complete list. Some of these are in the beta test releases already publicly available (I guess most of the problem fixes at least and some of the new features - but not the best ones):

"This list is not complete but it is all we have for now:

Problem Fixed for 2.04
1. BF110 engine performance problem.
2. After burner speed up problem for Bombers.
3. Landing gear down problem, on Low Level Attack Mission.
4. Player engine sound stopping
5. Fixed CTD on Campaign photo
6. Fighter bailout changes to increase bailouts. Note: BOB_FIGHTERFIX=ON in BDG.txt
7. AI smoothing and fixing strange/odd maneuvers. Added transition maneuver to SimpleACM and ManualACM processes.
8. BF110 engine going out of sync when going to Manual-AutoPilot-Manual.
9. Strengthened mid-air collision between player and AI A/C so it is much more difficult for the player to fly back to base.
10. Death Warp/Speed up fixed.
11. After player bail out, players A/C now heads to the ground rather that looking like it was on autopilot.
12. Prevented AI A/C from doing vertical maneuvers when energy level is low and the AI A/C cannot do the maneuver properly.
13. Add an option based on a random number for a fighter/Ju87 to blowup when it has significant engine damage (by user request to have A/C blow up sometimes). Note: BOB_FIGHTERFIX=ON in Bdg.txt.
14. The Ju87 was added to the fighters and with significant engine damage they will either blowup, crash, or bailout. The bailout will only occur if the A/C canopy has not been damaged. If the canopy is damaged the A/C will crash and you hear a Texas death yell. Note: BOB_FIGHTERFIX=ON in BDG.txt.
15. Changed the RAF player’s A/C to display MPH on the info line by user request.
16. Deleted Rolling fire ball effect from A/C explosions.
17. Fixed the Novice JU87 takeoff problem (crashed or tipped over)
18. Fixed Novice Wheel Rolling problem (except tail wheel)
19. Converted to MPH from Knots for imperial units in Spit and Hurri gauge
20. Fixed Airspeed Cal for both Spit and Hurri
21. Boost Gauge in both Hurri and Spit to work more correctly
22. Fixed a second CTD when using Photo in Campaign
23. Add RenderD3D9.cpp CTD prevention code.
24. Fixed CTD in JimCol.cpp that occurred mostly in Replay
25. Fixed the 1-on-1 “Engage” problem
26. Osram helped me fix a Fileman CTD (note may not be the last one)
27. Osram fixed the “lost device” CTD (I called the rerun CTD)
28. Fixed the jittery and un-natural movements for both the DISENGAGE and the SCREWYOUGUYSIAMGOINGHOME SimpleACM maneuvers.
29. Changes developed for the ACM file to permit easier landing for the 109 (not sure if included or used change required)


New Capabilites for 2.04. (A New feature for our Kids/Novice users is Novice AI, Novice Bullets, Novice AI Speed control, and Novice larger Targets which is used with Novice FM). These features are all individually selectable in the BDG.txt and should allow our kids/grandkids to better enjoy BobII at a Novice/Jr level.

1. New BDG.Txt Switch for Novice_Stronger_Bullits. The bullets are about 20% stronger for those who want to get on with it (like when I test) and so our Kids/Novice users can shoot down the AI easier and have more fun until seasoned.
2. New BDG.Txt for Collision_Avoidance. Added collision avoidance for player (only) to prevent most collisions with AI A/C. Very fast collisions (especially headon) may still occur as AI A/C may skid in making very quick maneuver and not get out of the way..
3. New BDG.Txt for Warp/Jump analysis/debug (Jump_Test_Tool_Percent_X)
4. New BDG.Txt for Novice_AI. This give the Kids/Novice user a less aggressive but hopefully challenging subset of the AI Maneuvres so our they can better enjoy BobII, it will be easier, and they can have more fun until seasoned.
5. New BDG.Txt for Maneuvre_Testing (Maneuvre_Testing). This will permit the coder to get data for debug analysis concerning AI and FM issues/problems..
6. New BDG.Txt for Novice_AI_Airspeed_Fraction. This will control the AI speed as a fraction of 100% (like set to .75 for a 25% speed reduction). You can then slow down the AI for our Kids/Novice users to better enjoy BOBII until seasoned.
7. New BDG.Txt for Novice_Target_Size. This increase the AI target size for the Kids/Novice users so they can get easier kills.
8. Surprise
9. Surprise
10. New Multi-Skin Capability (Osram and Bader’s words)
11. New selectable weather, water, and sky via the BDG.txt
12. Add a BDG.txt parameter (BF109_Slats_Open_Close_Sounds). It simulates the sound of the 109 slats opening and closing. Note: the default is OFF"
Hindsight alone is not Wisdom and second-guessing is not a Strategy.

George W. Bush 1/31/06
Seavee
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