Moderator: Shift_E
Trilogy wrote:Would it be possible to add the function keys F13 thru F24 to the available keys?
They are recognized by Windows as USB codes.
USB (D68 U68) = F13
USB (D69 U69) = F14
USB (D6A U6A) = F15
USB (D6B U6B) = F16
USB (D6C U6C) = F17
USB (D6D U6D) = F18
USB (D6E U6E) = F19
USB (D6F U6F) = F20
USB (D70 U70) = F21
USB (D71 U71) = F22
USB (D72 U72) = F23
USB (D73 U73) = F24
With all of the key commands in a modern sim, having these extra dozen would be handy.
Shift_E wrote:USB (D68 U68) = F13
USB (D69 U69) = F14
USB (D6A U6A) = F15
USB (D6B U6B) = F16
USB (D6C U6C) = F17
USB (D6D U6D) = F18
USB (D6E U6E) = F19
USB (D6F U6F) = F20
USB (D70 U70) = F21
USB (D71 U71) = F22
USB (D72 U72) = F23
USB (D73 U73) = F24
Hi,
Yes, I can add those codes. I have a fix to do for the PTA key so I'll get them added in the update.
Thanks,
Shift_E wrote:I'll add them to the Extended set, PTA, PTD and the on/off switch. The character keys are for alpha/numeric keys or strings. I may add some other that you would find on media keyboards also, as I've been thinking about it for a while, but we'll see. You can even use the keys if they don't exist on your kayboard by setting them in the VAC profile and using VAC to make the key assignments inside the game.
Thanks for your kind words, hope you are having fun with it,
Trilogy wrote:I think that would be perfect! Really no sense in having them as Character Keys as well.
I know this will work with my Cougar (as I've already added the extra function keys to the keyboard.ini) so long as I use the usb codes for it in my profile.
But I've never owned a Saitek or CH stick. It would work there as well, wouldn't it?
Shift_E wrote:Trilogy wrote:I think that would be perfect! Really no sense in having them as Character Keys as well.
I know this will work with my Cougar (as I've already added the extra function keys to the keyboard.ini) so long as I use the usb codes for it in my profile.
But I've never owned a Saitek or CH stick. It would work there as well, wouldn't it?
As long as the profile editors are aware of the extra key, then yes any program will be able to use them. I tested the multimedia keys using VAC even though the keys don't exist on my keyboard and they all worked. I could control the internet browser, windows media player and my volume control. If the game is aware and can assign these keys then they will work even though the keys may not exist on your keyboard.
Shift_E wrote:I see what you are doing. I hope the new keys will come in handy, I had been wanting to add the extra keys for some time. I guess this was a good reason.
Enjoy and welcome aboard,
Trilogy wrote:Well shame on ya! Making this great addition to the VAC, and not telling anyone about it!
Downloaded the update, and paid now.
Thanks for the additions!
Shift_E wrote:, but couldn't you create an action in VAC with F13 as the command, then use VAC to issue the F13 key in TrackIR instead of using the keyboard? Just a thought, I guess editing the XML will work just as well.
Enjoy,
Shift_E wrote:That great to hear, that does frees up a few keys. I don't know how TrackIR works as far as assigning keys, but couldn't you create an action in VAC with F13 as the command, then use VAC to issue the F13 key in TrackIR instead of using the keyboard? Just a thought, I guess editing the XML will work just as well.
I won't worry about see the key codes like 123, etc. They are the key values that Windows uses. If you look at VAC's keyboard tester, it displays the key values for what ever key is pressed.
Enjoy,
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